In Titanfall 2 one of the main goals has been to give you that sense of comradery. When it dropped you used it till it was destroyed and then the process repeated. You shot and killed people and bots over and over until your Titan was ready to be called in. In the original Titanfall there was no emotional attachment to your Titan. It may not be perfect, but Respawn's primary goal seems to have shifted to include something that most gamers tended to overlook, that being depth. This time around Respawn has put a proper campaign into Titanfall 2, and even though it's short lived, the fact that it even exists at all is one instance where Respawn listened to its loudest critics, the gamers. It made the game feel as if it was only half finished. The first Titanfall was a purely multiplayer experience and sported a campaign that was essentially more multiplayer maps. So has Respawn learned from its mistakes of the original? I would have to say yes. They always say that if you learn from the mistakes you made then you will grow and develop as a person. With the first release becoming known as an innovative staple in the gaming community, how can Respawn and EA top this? By releasing Titanfall 2 and delivering yet another incredible gaming experience. Originally launched in 2014, Titanfall set standards that now most top tier first person shooters take inspiration from. Throughout the years EA has strived to publish games that give their audience an incredible gaming experience.
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